![]() ![]() Create Command GroupĬreates a group which is a sub page of the main page. Without this option, items are split among only pins that actually have commands. ![]() Include empty pins When enabled, the amount of items marked for moving before entering the split point are divided by the number of output pins of it, regardless of whether those pins have commands or not. Without this option, some branches may take one more item so that all the items which are marked can be potentially moved. Use fair split When enabled, items marked for moving before entering the split point are evenly split for each branches. ![]() Unlike in the Sequential sub-mode, items that are marked for moving in one branch are not carried over to the others. Split Each branch from the Flow outputs are executed separately, without affecting the others. If a branch has an Input command that aren't completely fulfilled with Output commands in the same branch, the items that haven't been moved yet are still marked as eligible for moving in following branches. Branches are executed from left to right. Sequential Each branch from the Flow outputs are executed sequentially, as if they were a single long chain merged one after another. The Split mode has two sub-modes: Sequential and Split. Split One trigger causes outputs to occur one input, two or five outputs. There are two different modes: Collector and Split.Ĭollector Any trigger inputs causes an output to occur two or five inputs, one output. Five different outputs: On Low/High Pulse/Signal, Self Explicit, and On Block Update.Update Block: Designates what to look for in terms of ID and metadata.Update Sides: Designates side of updated block to be selected.Update Detector: Designates detector player has selected.Block Update Detector: Interval: Perform function every X seconds, where X is an integer.Four different outputs: On Low/High Pulse/Signal, Self Explicit.Redstone Sides: Designates side of the receiver to select Analog Redstone: Analyze for redstone signal strength above a threshold (can be inverted).Redstone Receiver: Designates redstone receiver the player has selected.Redstone Controlled: Interval: Perform function every X seconds, where X is an integer.On Interval: Interval: Perform function every X seconds, where X is an integer.There are three different modes: On Interval, Redstone Controlled, and Block Update Detector. Trigger commands are required as without them no functions will run. Strength: Check designated redstone signal strength needed can be inverted.Sides: Checks designated side from which the redstone signal comes from.Redstone Nodes: Chooses which block to check for redstone condition. ![]()
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